How do you interpret Strat-O-Matic player ratings in Baseball Max?

Modified on Wed, 17 Apr at 9:53 AM

Player performance in Baseball Max is depicted in a 1 to 10 scale which makes it very easy to compare players abilities.  Traditional Strat-O-Matic ratings shown on the card image. While not necessary to play Baseball Max, here is a quick guide to the Strat-O-Matic Ratings found on the player cards:


General steal rating -- AAA is the best; E is the worst.


Detailed steal rating (following the A-E rating) -- The first number is the dice-roll (2-12) probability that the runner will get a good lead; the second number is the roll he would be picked off. Numbers not listed are the numbers he doesn't get a good lead. A wide range of getting a good lead usually means the player attempts many steals. A wide range of the second number means he gets picked too often.


Detailed steal safe chances (in parentheses at the end of the steal rating) -- If the runner gets a good lead, the first number is the possibility he will be safe stealing, between 1-20. The second number is the possibility if he doesn't get a good lead. A high first number indicates a high percentage basestealer - if he gets a good lead, he usually makes it. A high second number means he is a true speed demon, able to steal even if he doesn't get a good lead.


Bunting rating -- A is the best; D is the worst.


Hit & Run rating -- B is the best; D is the worst.


Defense Ratings: All position players have a Range and an Error rating. Outfielders and Catchers have an Arm rating which is represented by a number in (parentheses) between the Range and Error ratings.

Range: from 1 (best) to 5 (worst).

Error: represents approximately how many errors the player would commit over a full season at that position.

Arm: from -6 (best) to +5 (worst).


Endurance Rating: All pitchers have ratings next to either starter or reliever which represent their typical endurance before they begin to tire. "starter(6)" means the pitcher can start games, and in general he can go 6 innings before being subject to possible fatigue. The starter endurance ratings range from 4 to 9. "relief(2)" means the reliever can go 6 outs (3 x 2) before being subject to possible fatigue. Reliever ratings range from 1 to 5. The closer rating is the number following the reliever endurance. "relief(2)/4" means he can go 4 outs before being subject to possible fatigue if used in the 9th inning or later with the lead, tying run on base or at bat. Closer ratings range from Not Rated to 6.


Balk rating -- 0 is the best, 20 is the worst.


Wild pitch rating -- 0 is the best, 20 is the worst.


Hold rating -- This number is subtracted from or added to the probability a baserunner has of stealing a base. -6 is the best hold rating, +9 is the worst.


For more information on how to interpret player ratings, you can familiarize yourself with the board game rules.

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